| Hakumu-Genshou (白夢現象) | |
| 「ethe・real」 (Blizz/Mii, C^3, Lanate, wistfulsoul) | |
| "A world envisioned on a blank, white dream." Genre: Otome, mystery/magical realism, school life Synopsis: Yuuko experiences eerie dreams in which she is alone, conscious, and in a completely empty white space, where she has nothing to do but think. As she meets and gets to know the three male characters, her dream world begins to have color; it changes in shape and setting in accordance with her acquaintances. | |
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Friday, February 25, 2011
(example) Hakumu-Genshou (白夢現象) - 「ethe・real」
Original Visual Novel Festival 2011 - General Information
Original Visual Novel Festival 2011
hosted by VisualNovel group @ deviantART
------------------------------------------
General Information
Submit your original visual novel for the world to play and review!
Prizes will also be offered for the best-reviewed game and for the best reviews.
Duration: March 1st, 2011 - June 1st, 2011
------------------------------------------
For further information, refer to Original VN Festival Description
hosted by VisualNovel group @ deviantART
------------------------------------------
General Information
Submit your original visual novel for the world to play and review!
Prizes will also be offered for the best-reviewed game and for the best reviews.
Duration: March 1st, 2011 - June 1st, 2011
------------------------------------------
For further information, refer to Original VN Festival Description
VN Sample Entry
| Visual Novel Title | |
| Author/Group & Website/Contact | |
| Information about VN here. (limit to ~200 words; sample 200 word-text below) Facework was prevalent from the beginning of the semester until mid-October, when we focused on brainstorming ideas; in retrospect, brainstorming was positively impacted by facework and the small team size. As a task, brainstorming was a primarily an additive one in Steiner's (Hackman lecture, 2010) model, as the more ideas we had, the more we had to work with in terms of coming up with a research question. Though we only had four people to produce ideas, the small size of the team also reduced social loafing, as described by Latane et al. (1979). Each of us expressed our ideas openly, and notes were taken in the meeting's minutes. Facework seemed to prevent arguing against ideas during our brainstorming processes. Retrospectively, this makes sense in light of Goffman's (1973) explanation that people do this partially because of "emotional identification with the others and with their feelings." I felt myself suppressing any arguments in favor of nodding and adding to the ideas proposed, and half of the effort was to make the person feel good. I felt comfortable in my team's company during those meetings, but tended to be cautious about what I would say, lest I make some people | |
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